For whom · Education

Education

Immersive labs and XR teaching for secondary schools, ITS Academies and universities: learning becomes experience.

Chosen by

You truly learn what you do, not what you hear. Techstar brings into the classroom labs, machinery and phenomena that no school could have all together, and makes them accessible to every student, in person or remotely.

The challenges

What’s changing in schools.

01

Expensive, limited labs

Equipment, space and materials aren’t enough for everyone. Many experiments stay in the textbooks.

02

Students to engage

Attention is won through direct experience: you need tools that turn theory into practice.

03

School and work closer together

Companies ask for concrete technical skills. Teaching must bring students closer to real environments.

Areas

Where we work in education.

01

Secondary and technical schools

Chemistry, physics, biology, electrical engineering and mechanics become first-hand experiences, safe and without consuming materials.

Ready-to-use immersive labs, with curriculum-aligned learning paths and an AI assistant that accompanies every student.

With AR/VR Training

Use cases
  • Immersive STEM labs
  • Dangerous or costly experiments, done safely
  • Paths for technical and vocational schools
  • Innovative learning environments
02

ITS Academies and vocational training

Vocational paths must prepare people to work on real plants and technologies, often unavailable in the classroom.

Digital twins of industrial plants and maintenance scenarios let students practice as they would at a company.

With AR/VR TrainingDigital Twin

Use cases
  • Virtual industrial plants
  • Maintenance and automation in VR
  • Projects in collaboration with companies
  • Skills certification
03

Universities

Engineering, science and medicine courses require advanced labs and equipment that can’t be made available to every student.

Shared virtual labs, complex simulations and digital twins of research facilities widen access to practice.

With AR/VR TrainingDigital Twin

Use cases
  • Virtual labs for engineering and sciences
  • Simulations for medical courses
  • Digital twins for research
  • Automatically graded exercises
04

Online universities and distance learning

Those who study remotely risk missing exactly the lab experience that makes the difference.

Labs accessible from browser or headset, multi-user sessions with the teacher and progress tracking integrated with learning platforms.

With AR/VR Training

Use cases
  • Labs accessible from the browser
  • Multi-user sessions with the teacher
  • Integration with LMS platforms
  • Analysis of each student’s progress

Featured use cases

How we work, in practice.

All case studies
STEM labs

The chemistry lab, for every student

The challenge
The school couldn’t let all classes run experiments because of cost, space and safety.
The solution
A virtual lab with guided experiments, mistakes handled safely and automatic grading.
The expected result
All students run the experiments, several times, with measurable results.

AR/VR Training

Technical institutes

From classroom to plant, without leaving school

The challenge
Students arrived at companies without ever having seen a real industrial plant.
The solution
The digital twin of a plant, with operation and maintenance exercises in virtual reality.
The expected result
Students better prepared for internships and first jobs.

Digital TwinAR/VR Training

Distance learning

Hands-on practice for online students too

The challenge
Students on distance courses had no access to labs.
The solution
Immersive labs via browser and headset, with teacher-led sessions and a report for every student.
The expected result
Hands-on experience guaranteed to everyone, wherever they are.

AR/VR Training

Let’s talk

Bring immersive labs to your school.

Tell us about your context: together we define the use case to start from and how to measure its impact.

Book a Demo